AI Insights · Timothy · April 2022
Top 5 PVP Games on iOS in Ireland, Q1 2022
In Q1 2022, the top 5 PVP games on iOS in Ireland showed varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these performances.
In Q1 2022, the top 5 PVP games on iOS in Ireland exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at their performances based on data from Sensor Tower.
Roblox from Roblox Corporation saw a gradual decline in weekly downloads, starting at 5.8K in late December and dropping to around 1.7K by the end of March. The weekly revenue followed a similar downward trend, beginning at approximately $45K and ending at about $21K. Active users fluctuated slightly but remained stable, with numbers between 61K and 66K.
Genshin Impact: Natlan Launch experienced a peak in weekly revenue of around $19K in late January, followed by a decline and then a resurgence to $12.5K by the end of March. Weekly downloads remained relatively low, peaking at 652 in late December and decreasing to 264 by the end of the quarter. Active users showed minor fluctuations, maintaining a range between 4K and 5K.
Clash of Clans from Supercell maintained a consistent user base throughout the quarter, with active users rising from 117K to 136K. Weekly revenue showed significant variability, with peaks reaching approximately $17K in late December and $15.8K at the end of January. Downloads remained steady, averaging around 1K per week.
Coin Master by Moon Active saw weekly revenue fluctuate, starting at $11K in late December, dipping to $7K in late February, and then rising to $10.1K by the end of March. Downloads varied as well, with a notable peak of 607 in early March. Active users remained relatively stable, fluctuating between 3.8K and 4.6K.
Lastly, PUBG MOBILE from Tencent Mobile International Limited showed a weekly revenue peak of $12.1K in mid-January, followed by a decline and a minor resurgence to $8.5K in late March. Downloads were highest at 789 in late December, gradually decreasing to 346 by the end of the quarter. Active users saw a slight decline from 7.3K to 6.2K over the same period.
For more detailed insights, visit Sensor Tower.